Profit
Real sales from the books: what each piece sold for, minus what its order cost, minus written-down losses.
Profit per hour
The whole fleet by clock hour, last 24 hours. The last bar is the hour so far.
Accounts
Sorted by the last hour. Per day = the last hour × 24. Grey chips are items being tested.
Items
Last 3 hours: profit, what a unit cost and sold for, and how long a listing took to sell (last 30 min).
Testing now
New items the brain is trying.
Test results
Kept at $1.5M/h or more; dropped under $300K/h for 6 h; anything between waits 3 h.
Autopilot
Starts and restarts every account's run.
Written down
Pieces bought far over the usual price in a spike, rebased so they can sell. The loss is counted in the figures above.
Overview
What the flipping made, what it holds, and every account.
Profit
From the books, every sale. The full breakdown is on the Profit page.
Profit
Realised = sold on the AH for more than its order cost, fees taken off.
Dry run
What the decisions WOULD have made — no real money moved. Kept apart from the figures above.
Accounts
Status and balance. Manage them on the Accounts page.
Alerts
Newest first.
Activity
The latest log lines.
Accounts
Each one signs in and plays through its own proxy, in its own process.
Add an account
With a Microsoft email, a code appears on its row the first time — open the link and enter it.
Accounts
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Mixes
Every item mix, the accounts on it and what each earns. Move an account and the autopilot gives it the new items within a minute. Your rule: up to 5 accounts on one mix — fewer earn more each.
Market
What the item sells for on /ah, and what other players pay for it with buy orders — read by the accounts.
Lowest AH price, last 48 hours
Every reading: the cheapest real listing (bait left out) and the middle of the listings.
Readings
Newest first.
Orders
Our buy orders on /orders: the price we pay each, how many filled, how many we collected.
Orders
Newest first. Dry-run orders are marked — they were never placed.
Listings
Our listings on /ah, and the money ledger: every coin in and out.
Listings
Newest first.
Ledger
+ money in, − money out. Newest first.
Strategy
How the flipper buys and sells. Everything starts OFF: nothing is spent until trading is on, dry run is off and the spending caps are set.
Trading
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Buying
Buy orders on /orders, under the AH price.
Selling
Listings on /ah.
Limits
Hard caps. 0 = NOTHING allowed — never "no limit".
Market
How often it looks.
Pay
Send the bots' spare cash to one player. Every bot keeps enough to go on flipping; the 2% /pay tax is counted in. This page pays from this VPS's bots — open the other VPS's panel for its own.
What each bot keeps
Type amounts like 50m, 250m or 1.5b.
Send
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Bots
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Proxies
Every connection goes through one: the Microsoft sign-in, the token check, the session join and the game itself.
Add proxies
One per line. host:port:user:pass, user:pass@host:port, socks5://…, socks4://… or http://…
Proxies
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Functions
One file each in src/actions/. Add or edit a file, then reload — the bots keep running.
Recent runs
Newest first.
Server
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The last hour
CPU and memory, a point every 5 seconds (kept since the program last started).
What uses it
Right now, by program.
The other VPS
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Logs
Live. Proxy passwords and tokens are masked before anything is written.
Settings
Saved to data/config.json. Server settings apply from each account's next connection. The trading settings are on the Strategy page.
Server
Where the accounts connect.
Proxies
How accounts reach the internet.
Accounts
Starting, pacing and reconnecting.
Alerts
Bans, and a ban wave.
Dashboard
Who can open this page.